Description: An interactive game designed to give participants a way of directly connecting with the characters and narrative developing through out the weekend. In order to demonstrate that they were not irreversibly infected with the ‘Uniculture’ epidemic, participants needed to play and complete a custom designed game.

Role: Developed game narrative. Integrated game into overall storyline arc. Recruited participants and delivered on-site instructions. Managed main character integrations. Composed scripting. Directed.

Photo Credit: Neil Girling & Evan Spiler